Pineapple said:
An average person who has owned his Wii for 4 years won't buy as many games as a person who has owned it for half a year. This is why machines tend to see similar software sales in years 3, 4 and 5. Or in the Wii's scenario, year 2, 3, 4 and most likely 5 and 6. Here's a very, very simple layout of it. I've simplified the numbers (the Wii sells a bit less than 200 million software a year), and I'm just ignoring 2006 and 2007 for now. In 2008, the Wii sells 200 million software. All of those sales are from games released in 2008. In 2009, the Wii sells 200 million software. Mario Kart Wii and Wii Fit sell 20 million combined, and other 2008 titles account for 10 million more. Thus, there's only 170 million left for games released in 2009. In 2010, the Wii sells 200 million software. Wii Sports Resorts, New Super Mario Bros. Wii and Wii Fit Plus account for 30 million sales, Mario Kart Wii and Just Dance for another 10, and other titles for another 10. That leaves just 150 million left for titles released in 2010. And this is going to become even more true in 2011. So no, it's not backwards. It's not either of the two scenarios you wrote up. It's a third. - More competition on the machine, coupled with no increase in software sales, results in less sales per game. |
Okay so please link for me why all that is going to cause Zelda to sell less.
I can see a Zelda fan who really wants this game. Goes to the store to buy it, picks it up, but then realizes, "crap, I already bought my 1 Wii game for the year, I guess I'll have to skip it."
Silly, isn't it? People who want Zelda are going to buy Zelda. Overall sales trends don't tell us anything about the sales potential of an individual game.







