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First, before I begin, Other M is a terrible story. I don't think I could find a redeming part of it and it just ruins Samus as a character. The conversation should be "Yep, let's kill Sakamoto for runing one of the best female characters in gaming."

Fact is, story isn't really good in games. In a game, you are the hero. So you can't make a game where the hero is distant from the player. The player and the hero are one in the same, so it must be the player's actions. What happens when you seperate them is you end up with a cinamatic fest.

Consider a platforming game. It is no doubt you control the characters action. If you are not skilled enough, the princess is never freed. So naturally, it is you who controls the story. The type of story you all want is like that of a movie, but that wont work in a game because then the player is dragged along on the character's journy, not his own. This takes them player out of the game and makes them game feel forced and boring. This is the reason games are declining. It is also why story games can't compair to Wii Sports, World of Warcraft and New Super Mario Bros. The player has complete control.