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Soriku said:
Buzzi said:
Wagram said:

TBH I am slightly dissappointed that the game is only around 30 hours. That's simply not enough for JRPGs.


For a not-grinding JRPG it is a perfect amount of time. For a DQ game it would be nothing, but hopefully it's mostly for story quests.

The main story in DQ8 took me 90 hours and I never grinded. You don't need grinding to have a story that long. Tales games also have like 60 hour stories, no grinding really necessary.

Wagram said:
MrT-Tar said:
Wagram said:

TBH I am slightly dissappointed that the game is only around 30 hours. That's simply not enough for JRPGs.


Yeah because the likes of Chrono Trigger, Super Mario RPG and Secret of Mana are considered such bad RPGs.  Oh wait...


I didn't say that just because it is under 30 hours it will be bad. I said that I am disappointed because it isn't over 30. Big difference


Sakaguchi said it's a 30-40 hour quest. http://www.andriasang.com/e/blog/2010/12/28/last_story_qa/

"Does the game's battle segments look somewhat MMORPGish to you? Sakaguchi feels that the game does, in a sense, resemble a sort of single player MMORPG in that you experience a 30 to 40 hour quest with a party of six friends who speak throughout. Also, at the system level, the game has some elements that resemble the systems one finds in an MMORPG."

I was referring to the DQ I played, DQ V DS and DQ IX, and in these games I played for more than 40 hours to end the main story, but most of these hours (25-30) were spent in levelling to be more powerful before fighting the bosses. Also considering Pokemon games, you play them for 30-40 hours before the "end" of the game, but most of these hours are for catching Pokemons or train your ones (well, Pokemon has a non existing story compared to many RPGs...).



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)