Soriku said:
Buzzi said:
Wagram said:
TBH I am slightly dissappointed that the game is only around 30 hours. That's simply not enough for JRPGs.
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For a not-grinding JRPG it is a perfect amount of time. For a DQ game it would be nothing, but hopefully it's mostly for story quests.
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The main story in DQ8 took me 90 hours and I never grinded. You don't need grinding to have a story that long. Tales games also have like 60 hour stories, no grinding really necessary.
Wagram said:
MrT-Tar said:
Wagram said:
TBH I am slightly dissappointed that the game is only around 30 hours. That's simply not enough for JRPGs.
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Yeah because the likes of Chrono Trigger, Super Mario RPG and Secret of Mana are considered such bad RPGs. Oh wait...
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I didn't say that just because it is under 30 hours it will be bad. I said that I am disappointed because it isn't over 30. Big difference
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Sakaguchi said it's a 30-40 hour quest. http://www.andriasang.com/e/blog/2010/12/28/last_story_qa/
"Does the game's battle segments look somewhat MMORPGish to you? Sakaguchi feels that the game does, in a sense, resemble a sort of single player MMORPG in that you experience a 30 to 40 hour quest with a party of six friends who speak throughout. Also, at the system level, the game has some elements that resemble the systems one finds in an MMORPG."
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I was referring to the DQ I played, DQ V DS and DQ IX, and in these games I played for more than 40 hours to end the main story, but most of these hours (25-30) were spent in levelling to be more powerful before fighting the bosses. Also considering Pokemon games, you play them for 30-40 hours before the "end" of the game, but most of these hours are for catching Pokemons or train your ones (well, Pokemon has a non existing story compared to many RPGs...).