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RolStoppable said:
IxisNaugus said:

I remember reading this a while ago. Definitely worth the read. Despite never playing the game this article made me understand a lot about Metroid: Other M, and the issues everyone had with the game. That said, I wen't out and bought the game after reading this piece. I felt a sense of relief after finishing those last paragraphs, I was confused for a long time but now I know exactly what to expect when I play this game, and I believe I can still get enjoyment out of Metroid: Other M. Plus I have yet to miss out on a Metroid game, excluding Metroid for the NES which still has eluded me to this day.

It's such a shame though, if a little ironic. Metroid is set in space, a futuristic time, right? From a storytelling standpoint the possibilities are endless, yet it seems like the franchise is being pulled back by the traditional values of an old japanese man.

It's not just a shame from a storytelling standpoint, but also from a game world standpoint. Other M, as well as Fusion, took place on a space station instead of an actual planet like all other games.

Oh I definitely agree with that, I feel the growth of the Metroid world is really suffering from this issue, and will continue to suffer if the old values aren't left behind. Like I said before, they've got a grand universe and an amazing protagonist to work with, they could do so much, they have before. However, these traditional values that have been forced into this game will really hurt Metroid, from a storytelling and gameplay standpoint. It is frustrating as a Metroid fan to say the least, I mean the game isn't set in Japan, or on the planet Earth for that matter, these values should be long gone, yet here they remain, insisted upon on the franchise by Sakamoto. At first glance the franchise seems free as a dove, but in actuality it is trapped like a caged parrot, or should I say like a japanese wife of the old days. 



How technical is your game?