noname2200 said:
Nothing in either of those levels, or anywhere in the game that I recall, asks you to leap before you look. What the game does do, at several points, is demand that you pay close attention to what's ahead of you, and to not panic: you may only be given a half-second warning that the tracks ahead of you have dropped a few feet, but if you kept your cool and waited that's plenty of time. Basically, what I'm saying is that DKCR tests your reflexes and patience much more than most modern games. But if you stay calm and ready, you'll be golden. |
There were two jumps in there where you had to jump before you saw the end of the tracks, and even then there was a decent shot of you overshooting (unless there's a method of arresting momentum midjump that i'm unaware of). The second of those jumps was my wall, where i realized i could either let the game do it for me, or snap the disc in half
The bat i at least understood, but those no-look jumps are the end of it.

Monster Hunter: pissing me off since 2010.







