Declan said:
How long before the preowned market makes such data difficult to decipher? I live in the UK, and using the Nintendo channel's Wii Sports data (and knowing how many wiis have been sold in the UK), the ratio is around x10. However, this method - when applied to games that probably aren't disproportionately owned by people who use the Nintendo Channel - produces some surprisingly high sales estimates for games that never broke into the UK charts (e.g. Zack and Wiki; Disaster:DoC) |
There are issues with that that the Source sorta covered (saying the Super online centric stuff), but that includes stuff that just really gets a rave from the core on the Wii but may not include online play, stuff like Rune Factory, Fire Emblem, and Harvest Moon, none of which are online and all of which have done gangbusters at least as far as overall playtime is concerned
You just have to know the types of games which are definitely going to be outliers as far as Nintendo Channel is concerned

Monster Hunter: pissing me off since 2010.







