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Smashchu2 said:

The only time the bold is true is for Sony, and that is because Sony has to. They rely so heavily on third parties that they will always lose if the launch later than someone else. Of course, The SNES's problem wasn't launch time but software. Sega couldn't compete until Sonic.

I disagree with the second part. If Nintendo was planning to do all that, why not just keep supporting the Wii. There is no reason to launch a new console if there is not content that couldn't be done on the current system. Software defines consoles. Nintendo needs to keep following their mission of to expand gaming. That should be the top priority with any system launch. Of course, they are making the 3DS, a system which I think adds nothing except pretty graphics.

No, launching SNES and N64 so late did hurt Nintendo generally, and it did also allow Sega and Sony to gain traction with developers, publishers, media and the market.  It wasn't the only factor contributing to that, or even the main one really (at least in N64's case... hello carts!), but it had an impact.  And had SNES/N64 launched alongside MD/PS, there's a good chance things would've turned out somewhat differently as a result (MD would've been an obvious non-starter, PS likely would've faced a much more uphill climb).

As for the 2nd part, uh, did you look at the EAD list I just posted?  Pretty sure EAD is cooking up stuff right now that's beyond Wii's thresholds... software does define Nintendo's consoles, but that definitive software comes mainly from EAD and it's crystal clear EAD's pretty much done with Wii already.  They'll finish up whatever projects they have too far along to transition (Zelda, maybe Pikmin) and spend a year or two on 3DS in the interim, but you can bet they'll have Wii 2 stuff ready for 2012...