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Smashchu2 said:
noname2200 said:

Not unexpected, really.  Stupid 42mb limits...


The biggest N64 games were 62 mega bytes. Most were smaller. For a game like that, they should have no problem compressing the game or doing something to decrease the size. The fact that they couldn't meet that limit for a downloadable is telling of the game. Most likely the game was full of fluff (or they just suck).

From what I've read, this was kind of planned. Remember that this was a Wiiware exclussive at one point. However, over time they moved it slowly to the 360. For whatever reason, they planned on making it a 360 game. Truth is, they should have easily been able to shrink the game to meet that limit. The fact they didn't tells me that they didn't try.

Not sure why anyone would care. From what I've seen, this game look bad and the characters are garbage. This is actually a gain, not a loss.


They probably made it for XBLA for the same reason Retro City Rampage is going to XBLA: to make money. The dev of Retro City Rampage didn't think he'd make much money if he kept it only on WiiWare, and considering how Nintendo puts these dumb restrictions on WiiWare and does little to nothing to draw attention to it, make it a pretty viable reason to put it on another platform.

But lemme do a quick recap here. Not only do you know the quality of the game without ever having played it, you also have judged said quality to be unworthy of being played by other Wii owners. Do you realize how dumb that sounds? How acting like something getting cancelled for your platform is a good thing because you didn't like it is facepalm worthy to put it mildly.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.