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DeguelloNWR said:

You, like Mr. Barlog are having the same misconception. You are simply looking at the beginning and end without see the MIDDLE.

Super Mario Bros: Bowser Kidnaps Princess Peach and takes her to his castle, through the various worlds of the mushroom kingdom, until he finally reaches Bowser's Castle, does battle, and is victorious.

Super Mario Galaxy: Bowser attacks a star festival, kidnaps Princess Peach by lifting her castle into OUTER SPACE and banishing Mario to a small planet. After restoring a ship's galactic traveling power, he attempts to rescue Princess Peach by going to the Center of the universe and tossing Bowser into the sun. He is victorious.

These are quite different, as anybody can clearly see. Simply because they have the same bread on one end and the other, doesn't mean the sandwich is the same. A grilled cheese sandwich is not a peanut butter sandwich. I am not in agreement with Mr. Barlog, as I see gameplay and story vitally connected. What the player does in the game is its story. The desperate attempts to make that jump, the frustration of repeated defeat at the hands of a boss. All you really need there is an interesting concept, like jumping between planets, and you're good to go.

Does it really bother you than it's the same person being rescued and the same villian fought?  Would the game have been better if it were exactly the same, but those two names are different?  Isn't that kind of shallow? 

And my last point was not towards anything in your real life situations. You asked why was Mario doing what he's doing, and the answer is simple. Bowser kidnapped her, and he is thus motivated to rescue her. If that's not sufficient, maybe he could brood about it for an hour before he starts. I'd hope being kidnapped would be sufficient to receive help, and across the globe it is universally accepted to do so. But Revenge is not so universal, particularly for its basic selfish drive.


It's still the same hero, same damsel, same villain, same plot. SMG isn't the first one in the series to try something new by introducing new characters, it isn't the first one to offer new play mechanics, but it is the same as the previous when it comes to having the same hero, same damsel, and having to fight the same villain.

When it comes to the story, yeah, I find it jaded, but that's not what is bringing me back to play Mario, nor does the storytelling aspect alone of any game bring any player back, it's the gameplay.

It might be different sandwhiches, one consisting of spiced ham, the other honey glazed, and the other just plain ham, but the thing is the sandwhiches have a similarity, they all contain ham.

As for the gameplay being connected with story, that befalls almost every game: This happens in this scene, play through this area to get to the new scene, weather it be rolling something into a huge massive ball, ripping something's head off, shooting your way through denizens of the undead, leading your soldiers across a battlefield, etc.

Now if the story is something that made people truly stick with this game... fine; different people find delectation through various things. I on the other hand have witnessed this same story and same characters when my parents first bought me an NES back in the 80s, and it's now 2008. They could have made Wario and Bowser team-up against Mario; right there, that's already something new.