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TheSource said:

The general trend isn't good though in Japan for consoles:

Famicom - 19m (more if you include NEC's system)

Super Famicom & Genesis - 20m

PS1 & N64 & Saturn - 30m

PS2 & GC & DC & Xbox - 30m

Wii & PS3 & X360 - 18.5m to date - probably not going to reach 30m

Pretty stable for the last 20 years. Why? Well look at the Japanese population in 1985 = 121m, vs. 1990 = 124m, 1995 = 126m, 2000 = 127m. 2005 = 128m, 2010 = 127m. The death rate is greater than the birth rate in Japan now - the country is shrinking. In theory though that means the country is getting younger too, which helps explain the portables, as for every one person born something like 1.2 people die (most of them older).

Now look at the USA:

NES - 34m (37m w/ master system)

SNES & Genesis - 40m (more with Turbografx and others)

PS1 &  N64 &  Saturn - 56m?

PS2 & Xbox & GC & DC - 73m roughly by the time PS2 stops selling

Wii & X360 & PS3 - Roughly 70m through 2010 and huge volumes will be sold in 2011 and 2012 at least.

USA Pop in 2010 = 308m

USA Pop in 2005 - about 295m

USA Pop in 2000 = 281m

USA Pop in 1995 = 263m

USA Pop in 1990 = 249m

USA Pop in 1985 = 238m

The USA has 70m more people now than at the start of the NES generation, Japan only 7m more. Not surprisingly, USA console growth per generation is going to increase by about 70m from the NES era to the Wii era. Wii & X360 & PS3 could easily do 50-60m, 35-45m, 20-30m in the USA each.

Japans population is getting older. Fewer young people are being born now than in the past so there are more old people - the shrinking population isn't caused by an increase in the death rate but by a drop in the birth rate.