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DeguelloNWR said:

If a picture can tell a thousand words, one might argue that Mario Galaxy's Gameplay IS its Story, as a moving interactive picture.  For many simple and complex minds, this is sufficient, especially when those visuals are as creative and vivis as Mario Galaxy's.  If Mr. Barlog wish to be lead like a sheep through his entertainment, well, that is reflected in his method of storytelling, no?

And remind me, Famine, to tell your future boyfriend/girlfriend that being kidnapped would not be a sufficient enough reason to attempt to rescue him/her.  I'm sure that would go over like salmon pancakes.


Talk about being philosophical. Too much analysis and emphasis where it isn't warranted. The story is about Mario rescuing Princess Peach, which is something that has been repeated: Same hero, same damsel in distress, same head villain. Again, your post too is about the gameplay, and if that's the case, well then you and Mr. Barlog are in complete concurrence.

Regarding your last point, yeah, because my earlier posts are geared toward real-life situations.

Remind me when you slaughter your family and come back from the brink of hell that revenge isn't really too virtuous.