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RolStoppable said:
gumby_trucker said:

So there was nothing there that you felt was metroid-like? None of the changes felt welcome whatsoever?

I'm not criticizing your opinion, but I'd love to hear a more detailed account of how you would like the next game to be... assuming it's not another prime game (ie: will still be developed internally)

I wrote "doesn't have much in common", not "has nothing in common".

As for the next game, the fixed camera and 3D environments of Other M aren't that bad for Metroid gameplay, but it needs to be executed a whole lot differently:

 

  • Upgrades should be scattered around the game world, not activated through permission.
  • Remove Concentration, let enemies drop energy and ammo again.
  • Wiimote/Nunchuk to allow better movement in the 3D environments as well as free aiming; drop auto-aim altogether. 
  • Dodging has to be done by moving the analog stick in a direction in conjunction with a button press. Just tapping the d-pad in Other M was way too easy to pull off and hardly required timing.
  • Game needs to take place on a planet, not a space station.
  • Cut the story back to bare necessity.
  • Avoid linearity, i.e. allow the player to find important upgrades in different orders and don't make all of them mandatory to finish the game. 
  • Make it challenging on the default difficulty. An unknown planet has to be dangerous, not feel like a walk in the park. 
Alternatively, the next Metroid could have 3D graphics with gameplay on a 2D plane. Most of the above points would still apply in that case.

I agree with most of these changes. They could cut down the CG sequences a bit, but not too much either. I enjoyed most of the cinematics in Other M. But the cinematics should be shorter and Samus should not talk TO HERSELF as much as she did in other m if you ask me. It was a liiittle bit too much maybe, but I didn't really bother. I can understand people who didn't appreciate it though. I liked the fact that they put a lot of story into the game. They just shouldn't have had that "freezegun in the back"-scene. But the deleter-plot and the MB-twist was nice. I really appreciated that. I want a Metroid with a lot of story next time as well! =)

About dodging: how about shaking nunchuk while moving the analog stick? I think that would feel smooth.

And I think you should be able to choose between normal and hard mode from the beginning - unlocking an extra hard mode if you beat the hard mode. Then the game could be easy enough for beginners and us who've played a lot of metroid before ( or just games in general) could jump straight into hard mode.

I don't really agree about avoiding linearity. I mean, not completely at least. Some stuff would be nice to find in whatever order you do, but for me - just the additional stuff like those special beams were in prime.