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RolStoppable said:

The biggest complaint is that people wanted a successor to Super Metroid and what they got is a game that doesn't have much in common with Metroid as a whole. Under these circumstances it would have been better to make Other M a new IP, instead of making it part of the Metroid series.

I agree with this 100%.  Playing through the game the first time it felt like something was just off.  I'm currently playing though on Hard Mode, and the intentions of the designers really come through strong.  Without the collectibles to find and virtually no health and missiles, the only thing to focus on is the fighting and where to go next to advance the story.  I have to say, when this game gets torn down to its roots like that, it just does not feel like a Metroid game.  Not at all.  I actually revised my score down after playing on Hard Mode because of this little revelation.

I thought the story started off weak, but got a little better toward the end.  What really turned me off of the story, aside from Samus's awful characterization, were its inconsistencies, both internal to the story and external to other games.

As a side note, Ridley on Hard Mode is BS.  I may be quiting there.



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