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RolStoppable said:
gumby_trucker said:

So there was nothing there that you felt was metroid-like? None of the changes felt welcome whatsoever?

I'm not criticizing your opinion, but I'd love to hear a more detailed account of how you would like the next game to be... assuming it's not another prime game (ie: will still be developed internally)

I wrote "doesn't have much in common", not "has nothing in common".

As for the next game, the fixed camera and 3D environments of Other M aren't that bad for Metroid gameplay, but it needs to be executed a whole lot differently:

 

  • Upgrades should be scattered around the game world, not activated through permission.
  • Remove Concentration, let enemies drop energy and ammo again.
  • Wiimote/Nunchuk to allow better movement in the 3D environments as well as free aiming; drop auto-aim altogether. 
  • Dodging has to be done by moving the analog stick in a direction in conjunction with a button press. Just tapping the d-pad in Other M was way too easy to pull off and hardly required timing.
  • Game needs to take place on a planet, not a space station.
  • Cut the story back to bare necessity.
  • Avoid linearity, i.e. allow the player to find important upgrades in different orders and don't make all of them mandatory to finish the game. 
  • Make it challenging on the default difficulty. An unknown planet has to be dangerous, not feel like a walk in the park. 
Alternatively, the next Metroid could have 3D graphics with gameplay on a 2D plane. Most of the above points would still apply in that case.

I would agree with all of that, except that control options are unlikely to be an issue because my money's on the next Metroid being a 2013 game on 3DS. My other concern is nonlinearity, because only the original Metroid had that level of nonlinearity. The franchise at its best (Super and Prime) has had "hidden linearity," where, outside of unintentional sequence breaking tricks, everything had to be found in a certain order, but finding it in that order felt organic and not forced. "Oh, now i have the grapple beam that i can grapple these little nodes, i remember these little nodes back in that room, now i can go that way," sort of thing.



Monster Hunter: pissing me off since 2010.