MaxwellGT2000 said:
outlawauron said:
MaxwellGT2000 said:
outlawauron said:
I think the arguments against Beuli are hilarious. Does anyone actually think SMG2 is innovative? It just takes things from SMG and makes it better. Improving upon idea with the same idea is not innovatiion.
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I think your support is hilarious, you think all SMG2 is just a same-ish game but better? That's very far from the truth. New powers, new mechanics like Yoshi, and a different level design philosophy, all that makes SMG2 a different beast than the original SMG. Like others have said there wasn't much people complained about in reviews/previews and being the same wasn't among those.
It's like people saying SMB3 is the same as SMB1/The Lost Levels, or Super Mario World being the same as SMB3. You not being that much of a platforming fan probably couldn't tell the drastic changes in those titles, but they run on the same premise, but each one does many things new and different from the last, you know... innovating and that's the case with SMG to SMG2.
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If you can consider those minuscule changes worth merit, then I could go on about the "innovations" that Record of Agarest War brings to the SRPG genre. Or maybe the great strides that Super Robot Taisen: OG made on the DS. I'd be exagerrating minor details. >_>
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Uh... if changes like those aren't worth merit then games like Ratchet and Clank haven't changed since the very first one. Also love the use of minuscule to try to downplay it when things like Yoshi, his power ups, and the new Mario power ups make entire stages very different from SMG stages.
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Outside of the inclusion of Deadlocked and the Clank PSP spin-off, I feel the same way about Ratchet. It hasn't really changed at all. That's not a bad thing, as the series is lots of fun. I feel the same way about SMG/SMG2. It's fantastic, but let's not call it something it's not. That's all I'm saying.
@ jarrod
Hey, I'll play some more and see. I'll try and see what you're saying.