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twesterm said:
Viper1 said:
manuel said:
Mr.Metralha said:

 but now whats all that storage for is the question.

 


Copy protection, mandatory system updates...

Also allows for less need for texture and audio compression, higher resolution textures, high end voice overs and more.

Just because you have a lot of space doesn't mean you can go crazy with large textures.  You may have the space to make everything a 1024x1024 or 2048x2048 but even on current consoles those take A LOT of memory. 

On a handheld you probably will rarely need to go over 512x512 and even 256x256 will still be fine and both of those take very little space and memory.

Certainly the rest of the system has to be capable of handling that just as it goes with any of the aspects I listed.   But if you are streaming extures, the RAM requirements aren't as high.  You're right that not all games will need 1024 much less 2048 resolution textures but in some cases or game styles it could really make the details shine.   And with the 3D enabled, having that extra texture detail helps.   Look at the texture resolution difference in the 2 Capcom RE titles versus the ground textures in the MGS demo



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