Viper1 said:
Also allows for less need for texture and audio compression, higher resolution textures, high end voice overs and more. |
Just because you have a lot of space doesn't mean you can go crazy with large textures. You may have the space to make everything a 1024x1024 or 2048x2048 but even on current consoles those take A LOT of memory.
On a handheld you probably will rarely need to go over 512x512 and even 256x256 will still be fine and both of those take very little space and memory.








