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19.Final Fantasy XII/Final Fantasy XII International Zodiac Job System(PS2)



Final Fantasy XII is an awesome Role Playing Game by SQUARE-ENIX PDD4 Team headed by Matsuno Yasumi of Tactics and Vagrant Story Fame released in March 2006 in Japan and October 2006 in the US. Final Fantasy XII International Zodiac Job System was released in Japan in August 2007 as part of both Final Fantasy 20th anniversary and Ivalice Alliance.

Final Fantasy XII is Very polarizing Game in the series because it dramatically changed up the traditional Final Fantasy Formula But Final Fantasy XII is still Final Fantasy. Outstanding art direction, a awesome cast of characters, a epic quest, and plenty of challenging battles all await.

Final Fantasy XII takes place in the vast land of Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca becomes annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets Vaan, a young adventurer who dreams of commanding an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.

Unlike the previous Final Fantasy games which used the Active Time Battle System (ATB) from FFIV on ecept for Final Fantasy X which used the Conditional Turn Based Battle system(CTB) battles in Final Fantasy XII Battles take place in Real Time using a new system called Active Dimension Battle(ADB), with battles in the overworld instead of in a separate battle screen.

Another new feature in Final Fantasy XII is the Gambit system, which the the on player controlled are character to perform certain commands in battle in response to specified conditions. the ironically, the nature of the underlying combat is the same as ever.

In Final Fantasy XII, a mysterious phenomenon known as "Mist" is the key energy which allows the player to cast summoning magic and perform Quickenings. After defeating one in combat, the player will be able to summon an "Esper" to the battlefield. Similar to Final Fantasy X, the summoned creatures become active participants in battle.

the License Board. Built on the same concept as FFX's Sphere Grid system, the License Board allows users to customize their characters as they level up in the exact way they see fit. The difference between the two systems, though, is that there aren't any real affinities here. FFX would start each character in specific areas of the grid and leave it up to the user to go from there; whereas FF12 puts every character starting point at pretty much the same spot. Final Fantasy XII caters to the series' dedicated fans with numerous references to past installments and with plenty of tough battles. Even once you're comfortable that your characters can all operate like a well-oiled machine thanks to the gambits system, you'll still need to spend a good amount of time going out of your way to level them up, earning enough license points to purchase some important upgrades for all of them.

The characters are cool with Ashe, Balthier and Fran standing out the most. I wish Ashe had been made the main character like Terra was in Final Fantasy VI

The music of the video game Final Fantasy XII was composed primarily by Sakimoto Hitoshi Additional music was provided by Iwata Masaharu and  Matsuo Hayato Former regular series composer Uematsu Nobuo only work for this game was "Kiss Me Good-Bye", the theme song sung by Angela Aki.

Final Fantasy XII's Main Character design and background design was Yoshida Akihiko art style is different from that of Vagrant Story. In fact, Final Fantasy XII borrows not only the visual style but also some of the sound design from that game

Final Fantasy XII Intro

Final Fantasy XII KISS ME GOODBYE

Final Fantasy XII Kiss Me Goodbye Japanese



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