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tuoyo said:
Edouble24 said:
 

That's because Kinect isn't a console, it's an add on made to appeal to casual players. The Wii sacraficed things the hardcore valued such as HD/good graphics, buttons, and accurate controls. If 360 owners don't want casual gaming they can continue playing the stuff they've loved for the past 5 years, and with 360 looking to have it's best lineup ever next year, Kinect support shouldn't bother anyone if the good games are still rolling in. 

What accuracy are you referring to?  Playing Metroid Prime with the Wii Remote was mighty impressive and accurate.  I bought COD WAW 2 (or whatever the one that came out last year is called) on 360 and was the biggest waste of money in the world.  Press a button and target just goes directly on your enemy.  I don't have to do anything but press a button which my 1 yr old son can do.  If what you mean by accuracy is the game does everything for me then I would rather not have that accuracy.

I don't like Call of Duty, and I like Metroid Prime so that isn't what I meant. Pointer based Wii controls are cool, motion based Wii controls usually aren't. Twilight Princess was much better on the GC to me, doing a random waggle gesture just to get Link to attack (with an input delay mind you) in a way that doesn't mimic my own movements, it felt very tacked on and I found hitting a button to be faster and far more accurate. Twilight Princess isn't the only game with annoying waggle gestures, more recently DKCR had this issue using the motion controls to roll for some odd reason. It turned what would have been an amazing title into merely a great title for me. I do think Motion solves this problem but not many games are using it. I wish they would.