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gekkokamen said:
Reasonable said:

It's had a great launch, no doubt about it, but I have one nitpick with your approach.

Kinect launched both as a bundle - which I will accept as a new platform purchase - and standalone selling to existing customers - which I struggle with as those have to been seen as peripheral sales.

The last figure from  ioi quoted 40% bundles and 60% standalone so for me the correct way to view it is (taking a rounded 4 million figure):

sales as a platform (360/Kinect bundle) - 1,600,000 million

sales as a peripheral (Kinect only) - 2,400,000 million

I just don't think you can fairly count sales that only happened because there was an existing install base against Wii or any other console at launch with zero install base.

 


And this guy here took the cake long ago from the OP and owned the thread. Didn't anybody notice?

Thx.  BTW I do think this is they key point.  Comparing Kinect launch to a new console launch isn't apples to apples unless you make some adjustments, such as only counting bundle sales - which tell a somewhat different story, that Kinect/360 together had a great launch but not ahead of say the Wii launch.

Thinking about it further I've decided that at this stage Kinect isn't a platform/console either no matter how much MS want to claim it is.  It simply doesn't fufil enough criteria or, conversely, if it is then Move must be as well, which also doesn't make sense.

It's a new periperhal and it's super popular and it certainly extends the 360 platform (i.e. a 360 with a gamepad/Kinect is a broader platform than 360/gamepad only) - but this is the same way Move (or something like Play TV) extends the PS3 - but because it cannot function without a 360 it can't be considered a platform in it's own right.



Try to be reasonable... its easier than you think...