themanwithnoname said:
Why would two games, one of which has had five prequels release on the console, and the other of which is selling just below Kinect Sports be the only reason sales or so high? For someone who's so preachy about software, you consistently have ignored Kinect Sports still selling more than Halo did this week to the point where it becomes almost pointless to debate you because you have nothing to refute facts with and ignore them whenever you see fit. But hey, I'll take a stab at this one more time... If Halo is having such a profound effect on 360 sales right now, why isn't the same true for Kinect Sports (an unbundled game), which sold more this week? It's a pretty straight forward question, and one I'd like you to answer without some baseless promise premised on the fact that you can't comprehend that Kinect might be driving console sales. |
Um, could it be because Kinect Sports is 6 weeks old while Halo Reach is over twice that? And STILL Halo is close to Kinect Sports. Black Ops has sold 8.5 million copies. Halo Reach has sold near 7 million. With those kinds of sales numbers, being a massive hardware mover is essentially a given. A game that sell 5 1/2 million during its first week alone WILL move consoles by default, lots of them. I don't see how that is hard to understand.
I find it funny that the games ACTUALLY responsible for the surge in 360 sales get no credit from these supposed deticated 360 fans..
I guarantee you that Kinect Sports is not moving most of those 360s. Do you think many people would be willing to shell out $300 for Kinect Sports, when they can get play a game very similar on the Wii for much cheaper?
Obviously, I can't completely prove me point, just like you can't completely disprove it, but here's about as close as I can get to attempt that: If you recall, 360 sales boosted massively on the strength of the slim model, as well as Black Ops and Halo. Black Ops propelled 360 to 540,000 units from 375,000. On the week of Kinect, 360 sales boosted only to 375,000 from 223,000, and this was still nearing the holiday season. Even the release of Halo Reach brought 360 sales to 270,000 up from 161,000 the week before, and this was back in September, long before the holidays. Now lets look at last year at this exact same time for some perspective.. Last year the week of Dec. 12th, Xbox 360 sold 538,000, somewhat comparable sales to this year, and this was before the slim model.
Funny how fast people forget their history, especially when that history is only months old.. But I guess it's easy for people to forget things when it doesn't suit their purposes.
Remember, it is always always always GAMES that sell hardware, not peripherals. People are not running out and spending $300 to buy a motion camera peripheral, especially one that currently supports 15 games, most of which are rated below 70%.








