kowenicki said:
Whilst I agree with some of what you have said... imo point 2 is utterly irrelevant. Are you saying that new potential Wii adopters weren't drawn in by Wii Sports, WSR, MK, NSMB etc etc.? After 4 or 5 years it is game libraries that attract new adopters not a specific game release. |
Nope. I'm saying software that is more than a year old isn't going to push 300k systems a week. Of course it is the game library that attracts new users but new games surely help to push sales. Are you saying sales for any system will stay flat and not decrease without any major new releases?
New games will always pull in new users. It also increases awareness in the system, new games get ads and a steady flow of releases makes people feel the system is till alive and kicking.
When the DS in Japan stopped getting the big number of releases it got before sales went down. When the Wii didn't get many games the sales went down. The Gameboy was way down when Pokemon hit the market. Same goes for the PSP and Monster Hunter (2nd and 3rd). Both had been on the market longer than the Wii has been now. During the last investor meeting Iwata said sales for the DS are down because there is no new hit software on the market.
If customers feel your product isn't being supported anymore they won't buy it. In the games industry you may redesign your console, drop the price or put out new games - these things all help to keep interest in your platform high.
If there was no steady stream of releases on the HD consoles they'd drop as well. Wii software selling huge numbers doesn't mean it is abe to keep system sales alive for years without new releases.
I agree with you it is not a specific game release that attracts new users in most cases. But a big flow of releases surely pushes hardware. In the Wii's case the combination of Wii Party, Just Dance, uDraw, Epic Mickey and Donkey Kong definitely pushed hardware this holiday season. And the long draught during the rest of the year reduced interest in the platform.







