| ElRhodeo said: I'm not sure that a game like this is necessarily that cheap to develop. In the end, what makes a game expensive is probably the number of developers and the time they need, right? So the number of devs for Zack&Wiki may have been relatively small, but they must have spent a lot of time on this one. Same for SMG: People always assume that it cost only a fraction of a typical HD FPS. I'm not so sure about that - I mean, the team working on SMG was huge, and they worked maybe 5 years on this game! |
It was that cheap to develop. Capcom meant it as a no-name budget game. Then some gaming sites caught on, thought it was awesome, and hyped it to all hell as some sort of potential sleeper-hit. You can see that in the repetitive textures, simplistic poly count, near-complete lack of voice acting, and the fact that the game is fairly short.
I doubt Capcom meant it to do better than 100k or so. The fact that it'll probably break 200k at some point means that Capcom made a modest profit for little work. And a sequel means that they can just reuse a bunch of models and textures from the first game, for even less of a development cost.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom







