Killiana1a said:
Believe me, I have my doubts whether Kinect and Move can sustain without their advertising campaign. How well Kinect and Move encroach in the Blue Ocean will be evident by summer of 2011. As for the 'core' market who will "buy the same damn game every year..." do you hold the same standard to Nintendo users eating up any Mario, Zelda, Metroid or Donkey Kong game? If anything, those 4 Nintendo franchises provided the blueprint for Madden and Call of Duty. Donkey Kong Country Returns is nothing but the old Donkey Kong Country recycled with the same music, no crocs, same story regarding the lost banana horde, and on. Every Zelda game you can count on it having an open world with dungeon-based gameplay where every dungeon has a master key, compass, map and dungeon item used to defeat the dungeon boss. Mario games, 2D or 3D, are the same where it each level is to get from point A to point B collecting coins, same goombas from the NES game, bowser, a princess in peril and on. Metroid same deal. All successful franchises and sequels are just new iterations off the original phenomenon. They tweak here and there, but they rarely if ever fundamentally change the gameplay. Games like Super Mario RPG, which I love to death are the exception. |
Dont' even compare those franchises. There have been 11 Metroid games (excluding trilogy) since 1986, equating to a metroid game every 2.18 years. On the other hand, there have been 8 CoD (Cod 1-4, WaW, MW2, BO and MW Mobilised) games since 2003, equating to one CoD game every 0.88 years.
It's also worth noting that all 8 CoD games can be all classified into one genre (FPS), while Metroid can be divided into 4 catagories (Side scrolling adventure, FPA, Pinball and 3rd person Action). To say Metroid provided the blueprint for CoD is not only wrong but the argument comes across as a bit ignorant.








