By using this site, you agree to our Privacy Policy and our Terms of Use. Close
azrm2k said:
insomniac17 said:

I can think of 3 games that use more than what a DVD can hold.

1) Resistance:Fall of Man

http://blogs.ign.com/Ted-Insomniac/2006/09/07/30283/

2) Ratchet and Clank Future: Tools of Destruction

http://www.gamegrep.com/news/5346-ratchet_clank_at_22_gigabytes/

3) Heavenly Sword

http://www.ps3fanboy.com/2007/08/14/heavenly-sword-has-10gb-of-sound-data-alone/


Well Killzone 2 hasn't been released but should definitely end up on the list as the demo level clocks in at 2 gigs as we've heard many times. The HS thing though is a little iffy. Yeah it has 10 gigs of sound data but that includes 11 languages since they didn't bother localizing it. A DVD could definitely handle that if they actually aplit the languages up like other games do.


 People keep mentioning that these levels are 2 gigs and 4 gigs and whatever, but saying that is very misleading.  A level is only a large (100-200 MB) text file and the reason why they can brag that they have a huge level is because of all the textures that text file references.  The thing is though, a smart developer will re-use a good majority of those textures.

So saying the first level is 4 gigs, the second level is 3 gigs, and the last level is also 4 gigs doesn't mean it uses 11 gigs of space.  They all will probably share at least almost 3 gigs of information with the second two sharing even more and only being larger because they are probably larger levels.