| MrPickles said: I think I might know what will be different about it. Think about it--what is the one thing everyone has been excited about the prospect of ever since the motion-sensitive controller was announced? What is the Zelda series seemingly handcrafted for? And what would make all the kotakus (and myself) squeal in delight while pissing their pants? The answer? 1-to-1 swordfighting. I strongly believe that the next Zelda will focus less on the puzzle-solving (though of course it will still feature strongly) and more on intense combat. Aonuma already said he would like to implement this if possible, and Wii hasn't really gotten this right yet. What better series to show off the best capabilities of the Wii-mote than Nintendo's own flagship swordswinging-elf franchise? |
I think that you are right. In the 8- bit era Nintendo kind of had that sort of thing in the Legend of Zelda 2. Sure it was side view but it was harder to attack you foes as you had to know when to guard or whether to strik low or high- as your enemies could block too. In some case you had to use the up thust and down thrust moves in order to do damage on a enemy.
In that game even a weak enemy with a shield could give you some competition if you weren't paying attention.







