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@CB

In all likelyhood they had a seperate team work on the port of TP to the Wii while another team started development of a Wii Zelda. Afterall TP was identical to the GC version (only mirrored with some motion control added)

That is only my speculation, but I think it seems reasonable. I don't think they woul dneed a full team to work on the Wii version changes (pretty much just adding a flip matrix muliplication to the rendering pass and then code for the new input)



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