Hero_time88 said:
I know the story about Graces, but even it's initial sales where pretty avarage, and I just disagree with you by giving part of the blame to FFXIII when Graces F had bigger release against it. Kingdom Hearts II was just mentioned because it was a big release close to the Abyss one, you don't have to tell me how big the franchise is. Tales of just had one hit in the west, and there a people who don't even know that they are all part of the same franchise. Also when you look at the western sales of Jrpg's on the PS2, I a lot of the releases prior to 2004 did relatively well like Xenosaga, Star Ocean 3 and the Dark Cloud series, which might have something to do with that there was point in which there where just to many them and the sales might have been started to devide between the many releases. |
Even the retail blogs were saying FFXIII killed Graces upfront, I'm not sure you think it'd not be the case (especially when you bring up Abyss launching against FFXII as a reasons for it's low-ish US sales)? And Graces F isn't releasing against a bigger RPG than FFXIII, that was the problem, it was directly competitive. FFXIII wasn't even the biggest game in that peroid, NSMBWii was, but NSMBWii wasn't what ate Graces lunch.
Tales had one "hit" in the west, but Symphonia DOTW and Vesperia both still did decently as well. My problem is that Namco utterly failed to follow up their one breakout hit (Symphonia on GC) by giving that new fanbase, well, anything. Not that they mishandled GameCube alone, I think Namco made tons of mistakes with Abyss PS2; launching against FFXII chief among them, and having a "shitty" Tales like Legendia proceed it probably didn't help. Looking back, I think PS2 would've been better off getting the expanded Symphonia port instead and skipping Legendia entirely, then following that with a multiplatform (GC/PS2) Abyss, which could've then been quick ported to Wii in 2007 (RE4 style). If that had happened, I think both Symphonia and Abyss would've been monumental success stories, and the Tales franchise as a whole would be in a much, much better position today (and we'd have probably gotten Vesperia PS3 and Graces Wii/PS3 too).
For Graces in Japan, I think Namco really should've just delayed the game to January, both to be able to deliver a playable product and to get out of FFXIII's shadow. The game would've undoubtedly sold better.







