I'm not sure that a game like this is necessarily that cheap to develop. In the end, what makes a game expensive is probably the number of developers and the time they need, right? So the number of devs for Zack&Wiki may have been relatively small, but they must have spent a lot of time on this one.
Same for SMG: People always assume that it cost only a fraction of a typical HD FPS. I'm not so sure about that - I mean, the team working on SMG was huge, and they worked maybe 5 years on this game!
Currently playing: NSMB (Wii)







