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Hero_time88 said:

Tales of the Abyss and Legendia unlike the Wii en Xbox 360 entries didn't even get a PAL release, and there hasn't been single Tales that has been markteted as much as Symphonia, which in Europe got bundles and was translated to all the important languages.

I think that Abyss could have performed well on the PS2 in the US if hadn't been released so close to FFXII and a little more marketing could have helped. Legendia had awesome music, but it is a pretty forgatable JRPG.

Symphonia only got the royal treatment in Europe because Nintendo published and promoted it themselves.  And it paid off iirc (over 200k sold).  If Namco (or their various distro partners like EA, Ubisoft, Atari, etc) had handled it, then it'd have gotten the same terrible treatment the rest of the series did.  I kind of wonder if NOE wouldn't have been more receptive to doing Graces if Namco wasn't planning a significantly enhanced PS3 release within 2 months of it's release?

In the US, Symphonia had basically the same level of promotion as Legendia/Abyss (just some internet and print ads), yet it dramatically outsold both combined.  Symphonia actually even outsold Abyss just just counting sales starting from the release of the latter game, Namco made a GIGANTIC mistake not having a GC version for the west (same deal goes for Soulcalibur 3 actually).

I think Graces Wii could've done better in Japan if it hadn't released alongside FFXIII, and wasn't a bug-ridden mess. The negative word of mouth spread pretty fast, which is also why it's legs bottomed out completely (even compared to other Tales games).  Would've probably sold 250-300k then.