| albionus said: I'm not a fan of light gun games but I am a fan of the Resident Evil series so the two kind of average out for me. Every reason I like the game relates to it being a Resident Evil game. It's cool to replay levels I played years ago in the previous games from a new perspective. If it wasn't for that I wouldn't much care for the game. It does have one thing that is somewhat annoying, why does the screen have to wobble constantly? I haven't played many light gun games or played them much but I don't recall that in other light gun games (I could be wrong though). Also I consider it a downpayment for getting RE5, RE5:subplot, or RE6 on the Wii. |
Yeah, I'm really not digging the camera movement in this game. I've played a lot of rail shooters in the arcades, and this one seems to be rather annoying with moving you viewpoint around too much. This problem is exacerbated by the fact that the entire game is drawn in varying shades of brown and gray, so there isn't enough contrast on the screen to bring out your targets.
I'm also finding the gameplay frustrating. Ammo for your special weapons is rather limited, forcing you to use the handgun a lot to conserve. But there are a lot of places in the game where they expect you to use a more powerful weapon or get your ass handed to you, and there's no way of knowing when they're going to occur. When they do occur, if you take time to switch to a more powerful weapon, you get your ass handed to you anyway. Annoying. Like I said, I have a lot of rail shooter experience, and I like them, but I'm finding this one very frustrating.
And what's with the load times to load sequences where you move through one room for 7 seconds and encounter no enemies? Why not just roll that into the cutscene?







