JaggedSac said:
Quality of the game notwithstanding, it just shows that there are a multitude of options for devs when they go about implementing online play. Title Update 6 brought dedicated servers to Gears 2: http://xbox360.ign.com/articles/112/1126271p1.html Gears 3 will use dedicated servers as well(as read in the previous link). Gears 2 was sort of a test bed for that. Most likely it will be a mixture of P2P and dedicated servers. Matchmaking using dedicated whilst private lobbies use P2P. Forza 3 uses dedicated servers as well: http://xbox360.ign.com/articles/112/1126271p1.html. Matchmaking uses dedicated while private lobbies uses P2P.
It is all about what the devs need and want. Bungie has such uber net code that P2P works great for them. Also, the ginormous userbase makes P2P a financially sound implementation. |
Eh other than games like Smash Bros and Halo melting down servers (I was actually online for both occurrences lol), most games don't require that sort of upkeep and therefore could easily have servers.
Even with a few games using servers on XBL, it in no way justifies 50 dollars a year (didn't it recently go up to 60?) I mean that's a few games to me, I don't mind seeing some banner ads to play my games online, but Xbox Live has ads and subscription fees and I don't quite understand the true need for any of that.
I see the cost effective thing but its like "we're already paying you guys 60 dollars (typically) per game, the least you could do is let me play online for a few hours till I get bored" lol
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