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makingmusic476 said:

Ah, forgot about matchmaking.  That basically ties into providing IDs across all games.  It's a part of party chat, I suppose, given it facilitates joining a game alongisde your party.

However, matchmaking is a pretty small part of the overall online package, and it's not something all games support, nor is it something all games require.  Developers could easily get away without providing such a feature, and sometimes the addition of such a feature is actually met with disappointment, as seen with the outrage over Killzone 3 replacing traditional server lists from Killzone 2 with a matchmaking setup. It's one of those features that "prior to such unified networks, they likely wouldn't have bothered with" anyway, as I said before.

And despite Microsoft supporting developers with such a feature, it does little to ensure the continuation of online play, as shown through EA discontinuing online play for past XBL-enabled titles.

I figured you were gonna downplay it, what other defense could you possibly have? Well as MS said, online play isn't entirely free and there are financial burdens. I guess you won't be happy unless we can see some actual financial numbers.

I also remember reading Sony charges publishers for bandwidth on downloads. Something MS covers by the way.
http://multiplayerblog.mtv.com/2009/03/20/sony-now-charging-publishers-for-ps3-downloadable-content/

EA IS THE ONLY 3RD PARTY THAT RUNS THEIR OWN SERVERS. Hence, you can't blame MS for those shutting down. Unless you want to blame MS for allowing EA to operate their own servers.



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