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d21lewis said:

-Secret Levels: developers would give you a little bonus.  Beat the game (like symphony of the night) and you could play a different version of the game.  Now, something like that costs 460 Microsoft points.

-$50 games:  I used to think games were expenive.  Game companies thought otherwise.

-complete games: like secret levels.  There used to be a time when alternate costumes, weapons, characters and such were included on a disc/cartridge....and I didn't have to pay to unlock them.

-cool instruction manuals:  not this five page black and white shit we get, nowadays.  Manuals used to be full color works of art.  I felt cheated when I got CoD Black Ops and got that flimsy pack in "instruction manual".  I know how to play the game but I like reading the manual, too./

 

yep, dlc simply allows the garbage from points 1 and 3, thank you microsoft for allowing partial games on consoles.

64, Genesis, and SNES games were frequently $70, Neo Geo games retailed for as much as 350 dollars, for all intents and purposes games are actually still cheaper than pre-disk eras

and the last one, remember old pc games that used to come with knick nacks and dodads in the standard releases?  anyway some still print nice manuals, atlus springs to mind right away, loaded with art and such

also the xbox460 has 4 player local campaign in halo 3 and GRAW



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!