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The problem with multiplatform games is that they never will reach the best possible performance on any platform, even on the platform they originate from.
Games with multiplatform in mind will usually use a common interface layer which does the actual hardware abstraction or connects to the actual platform native libraries, this way they will never exploit the full power of the hardware due to the common interface model.
Only exclusive titles can actually give you the full potential of a hardware platform after all. It doesnt matter whether a platform is used as origin or porting target for a multiplatform title imho since its most often based on a common feature set, anyway (at least inbetween ps3 vs. xb360 there is not much of a difference) ....
This discussion is somehow void ...