Edit: To address the obvious objection - that Nintendo already fixed this with the Wii controller - I'd argue that we're not even close to fully intuitive control. From my limited observations, I think that Nintendo's done wonders for casual shooters - aiming and shooting is now achievable for even the least practiced person - but Mario Galaxy can hardly be said to use the motion controls intuitively. It's 'shake to spin'. They would have been better off letting you spin in the air by pressing the jump button again. And the star bits make the whole thing even more complicated. Edit2: To perhaps clarify the sort of skill I'm talking about, I think that regular gamers eventually instinctualize controller functions to the point that they don't consciously think about which button they have to hit to perform a task. When we play Mario Galaxy, we don't have to go through this process: "An enemy! I want to jump on his head. Which button is jump? A! I'll press A." We think "An enemy! I'll jump on his head." Now what if you have to long-jump, turn 90 degrees, jump, wall-jump, and deal with an enemy? And what if you're rushed because you're on a moving platform or there's a wave of lava approaching or similar. This isn't that dissimilar to a lot of situations in Mario Galaxy, even the bits that you'd expect everyone to see. Edit3: I'd be very interested in hearing from anyone who knows a casual gamer who found Zelda too difficult while having no real problems with Mario. Edit4: First, sorry for all the addendums. Reading the above posts, I'd like to distinguish between casual gamers as gamers who only play for brief periods of time and casual gamers as people who almost never play games. I'm talking about the second sort in the above. As to which one was better, I found Zelda more rewarding. Mario was fun, and a good way to pass time, but I found it ridiculously easy with the exception of one or two levels. |
The part in Zelda where you have to put out the moving flaming caravan from horseback with your boomerang while getting harassed by enemies. If your friends didn't die at least 5 times at this part they are not casual. That stage required as much coordinated control as many of the difficult stars in SMG.
Final* Word on Game Delays:
The game will not be any better or include more content then planned. Any commnets that say so are just PR hogwash to make you feel better for having to wait.
Delays are due to lack of proper resources, skill, or adequate planning by the developer.
Do be thankful that they have enough respect for you to delay the game and maintain its intended level of quality.
*naznatips is exempt







