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SMG is a great example of a game that's as difficult as you want it to be, and that's accessible to a wide audience. But just because the Wii is supposed to appeal to everyone doesn't mean that every game has to appeal to everyone. In fact, that's the last thing I want. Most of the time, padding a hardcore game with content for the casual gamer will only make it less interesting for someone like me, and vice versa for tossing hardcore content into a casual game. There's nothing wrong with just making both kinds of games, and letting the people who want each buy them.

And I think you have a different take on Zelda than I do. The number of times you die in it isn't how you measure its difficulty -- the challenge of the game has never been about the combat or RPG elements (in fact, if you judge it based on those things, it's a pretty weak game). Zelda is primarily a puzzle/exploration game, and in that sense there's nothing wrong with its difficulty level.