| jarrod said: Yeah, Nintendo made a big push for "traditional" controls (and genres) on Wii this year. MH3 and the CCPro really spearheaded it (last year in Japan, this year elsewhere), but a lot of their 2nd party games are also highlighting optional "no motion" controls too recently (Xenoblade, S&P2, Endless Ocean 2, Reginliev, Punch-Out!, Last Story, etc) as have been 3rd party games (Goldeneye, Sonic Colors, Tatsunoko Vs Capcom, Samurai Warriors 3, Sengoku Basara 3, PES2010, Tales of Graces, Muramasa, NBA Jam, NMH2, etc, etc). Weirdly, it hasn't been embraced much by Nintendo's internal studios though. Mario Galaxy 2, NSMBWii, DKCR and Other M are all games that really could've worked on a Classic, Pro or GameCube pad, but didn't even give the option. |
Metroid Other M could have worked on a classic controller, but would it have worked better than the wiimote or even good at all? I don't think so. The pointing aspect would have been tough to pull off unless you have a better button mapping setup than I can think of.
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