I like being challenged, but I also hate getting 100% status unless i've played through it and absolutely loved it.
I think the minute they started adding completion percentages it was just an excuse to cut out core gameplay and story for eaiser to implement lazy fetch tasks and side quests. This is less of a problem in Mario games, where the story is basically non existant, but it still bugs me from RPGs and other story driven games.
I mean, what's easier for a game company, making a nice 30 hour action game, or a 10 hour action game that has flags, or orbs or skulls or what have you littered all over the place behind crates, that will take you an estimated extra 20 hours to find.
Both will have their playtimes listed at 30 hours... but which is better?
That and the fact that I have to break out of the story for long periods of time while I search for these things or go through whatever pointless fetch quest is given.
That's just my rant on it though.








