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Rainbird said:
Mr Khan said:

Motion controls were developed for software in their case, and not the other way around. Though it rationally appears that they are obligated to use these controls, internally they see it differently, something that the makers of Move and Kinect fail to grasp

How exactly is it different from Move and Kinect? I couldn't tell you much about Microsoft, but so far, Lionhead seems to be doing fine without Kinect compatibility in Fable 3. And Sony don't force their studios to do anything. Sony provides the tools and the studios decide what to do with them. No one is forced to do 3D or motion controls or hardware-pushing graphics.

I'm not saying that they're being forced to use the compatibility at all, but that the general mentality of Kinect and Move development seemed to be "okay, here's this hardware, what can we do with it?" as opposed to "I have this idea with a game, how can the hardware R&D guys help actualize it?"



Monster Hunter: pissing me off since 2010.