RolStoppable said:
I wasn't talking about the types of games in my previous post, but the impact of individual titles. In other words, games that actually make people consider to buy the hardware. There's much more of them made for home consoles than handhelds. Remakes never reach the same sales level as a true sequel. The Imagine Series consists of dozens of different games and only a few of them crossed the million mark which isn't that big in this day and age of multimillion sellers. Does anyone care that Santa Monica isn't doing Ghost of Sparta? Probably not, because as you said, most people don't know the actual developer of a specific game. But the PSP GoW aren't full entries in the series, they are merely sidestories. As a result they don't have the same impact as the home console games, not in software sales and also not in hardware moving capabilities. That's the problem handhelds in general are facing: they usually don't get the big games and the majority of gamers tends to go where the big games are. A quick example: Final Fantasy remakes on the DS sell okay, but Dragon Quest IX makes Japan go bonkers. Handhelds have the advantage to sell to two or more people in the same household, yes. That's why they should routinely beat the home consoles in each generation in sales, right? But that didn't happen, so the great imbalance between handhelds and home consoles when it comes to big games has definitely been a huge advantage for home consoles in the past. A bigger advantage than what handhelds have over home consoles. |
So if handhelds are churning out an inferior product, how do you explain the sales? If they are cheaper, portable, and the games are not of the quality of consoles, to what do you attribute the success?








