| scottie said: Ahh, so many response, not gonna reply to each individually.
If reviewers gave each game the proper time it deserved, they would not still be in business.
1. Reviews are commercial advice to consumers. They are not designed as some sort of penis measuring competition, they are so that people who are on the fence can decide whether or not to buy GT5. 2. Consequently, a late review does not help these people, they will either have bought the game or forgotten about it (internet forum dwellers obviously excluded).
3. Reviewers did not get GT5 all that far ahead of time, and they have many games to review. Sinking a hundred hour into it is impossible.And to claim that GT5 is special just shows that you would not be happy with anything other than a perfect review for the game. It is no longer than many, many games this generation, and no more special than many too.
4. You criticise IGN for focusing on money, not credability - it is a business, and profitability must be the top priority. To demand any else is to demand too much |
1. As commercial advice I expect them to play a significant proportion of the game and test all the features that will be used. One user may not use feature x but may use feature y, but all features will at some point be utilised. A reviewer is obliged to test all features to gove the best possible impression for consumers. To do otherwise is giving a false impression.
2. A review does not have to be released within the day of release. Many publications will review a game a month after release to give a good review. Many are holding off on GT5 reviews even now to ensure a decent review.
3. It's perfectly acceptable to expect them to delve hours into a game, it's their job! I read a review of the original Baldurs Gate back when it was released; 200 hours to completion and the reviewer managed to play through the whole game. This is before Bioware made it big so it was just another game release. It is not an unreasonable expectation that a truly professional reviewer will play a substantial proportion of the game. Over 100 hours is a bare minimum for a content rich game like GT5.
4. Short-term thinking. Short-term profitability vs long-term credibility which if continued, will eventually equate to lower long-term revenue.








