Mr Puggsly said:
shio said:
Mr Puggsly said:
Based on your story, it sounds like Darwinia failed because people didn't want to pay $15 for Darwinia. As you said, people didn't buy it until it was dirt cheap. Maybe it would have been a success from the get go say if it were... $5?
Anyhow, lets not pretend Indie developers haven't had success on XBLA. Some developers have actually been able to create games that appeal to the masses.
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None of Introversion's PC games seemed to have bombed, and all of their PC games were also $15 or above at some point, and have been selling for years(their first game, Uplink, is still being sold 9 years after it's release).
Anyway, as I said, I don't believe the sales figures on Steam are so low.
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Perhaps the budget has something to do with it. Uplink barely looks like a game.
A game that's 9 years old and still being sold isn't exactly a huge achievement. Countless games 9 years old and older are still being sold.
Personally, I wouldn't be surprised if those Steam numbers are accurate.
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And Football Manager games look like spreadsheets. Good thing some people can look past the looks to notice what's most important.
Unless the method of estimation is told to us, I can't follow these figures. My guess is they're estimating from the nombuer of people playing on steam, but it is faulty because users playing offline aren't accounted for.