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Mr Puggsly said:
Zlejedi said:

I wonder how much royalties does steam take for publishing games there ?

I would imagine about the same or less as retailers.

Full priced games don't seem to have great sales on Steam. I remember hearing Steam has about 70% of the market as well. Explains why developers focus on consoles.

No one has access to Steam's numbers, so these figures released by fadedlc, are basically just guesstimations.

And games sold on Steam get a straight 60% cut from sales, 3 times more than console games, and half the hassle.

I have trouble to believe that the Steam's sales are so low (they're not really low considering PC games sell for years). When Valve did the Summer Holiday sale, dozens and dozens of games were discounted and amazing deals. Let me tell you the story of developer Introversion:

Introversion is a small indie developer. Having already made 4 games on PC, they tried their fortune on consoles. Their XBLA debut game, Darwinia , was met with much acclaim (80% on Metacritic) but as soon as they checked D 's sales on XBLA, everything changed.
They knew within 1 hour after D 's launch that it was an utter failure. Because of it, they were forced to shut down their office, and sell all their tables and chairs. Introversion was soon going to disappear.
In a last desperate attempt, they turned to Valve. Valve allowed them to join Steam's Summer Sale, and they put an Introversion Pack, which cost $5 and contained all 4 Introversion games over a weekend.
Result? Introversion made 250k in profit and sold 330k copies on Steam in just 2 days, unbelievable considering it was in the middle of a huge Steam sale with far better and bigger deals than Introversion's, and it was in the summer.

Now Introversion has enough money to not only pay their debts, but also enough to pay everything for a full year. All of this from a couple of days on Steam.