sieanr said:
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Actually your wrong, the entire physics engine was reworked for GT5. The entire point of the GT5 Time Trail demo was to show off a near-complete physics engine upgrade. And its perfectly realistic. Cars handle 100% as they should unlike Forza's trashy handling. Forza is the one lagging. It is a decent racing sim, but Gran Turismo is the trust driving simulator of them all. Why? You have a man dedicated to get every vehicle to perform exactly how they should no matter what.
As for other visuals other than the car, why the hell should we care? I don't give a damn about how the grass looks while driving, just how the car looks and where all the other cars are. As long as everything from light poles to fencing are placed properly like at all the real tracks its all good.
Plus, you have to realize that the PS3 and 360 are both about spent on graphical power. 512mbs ram is the biggest hindrance of them all, but the CPUs and GPUs are pretty much maxed too. As Yamamoto said, GT5 was held back by the PS3. If it was on PC, he wouldn't have had an issue, but the PS3 ran out of power to give him which explains any screen tearing and crap. I figure all games for the next few years that push the polygons and triangles like GT5, Halo, Forza, Crysis 2, Killzone 3, etc will all suffer from massive screen tearing and framerate issues because any graphical improvements will hit the ram limit wall pretty easily causing texture load issues that cause framerate and screen tearing.










