Viper1 said:
I saw both depending on the game. Some had obvious depth fields that looked like cardboard cutouts in motion. Others coneyed the sense of true depth everywhere. |
If this is like well done cross-eyed (which is the basic idea), it should be able to have actual depth in the polygons themselves, and look just about real overall. Doesn't mean every game will use that.
I'm not sure you can naturally change your focal point with your eyes though given that it's the screen itself that does the work.







