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nightsurge said:
Blue3 said:
nightsurge said:
 

 

Other things, such as customization, damage, physics, sound, environments, are all better on Forza 3...  Quantity and the ability to look like real life was basically GT5's only trump card and it just didn't hold up to expectations it seems.


Nice jokes, forza fhysics are far inferior. 

F3 only runs 8 cars, GT does 16 buddy, Ill take 16 cars on track over a 3d tree. 

I didn't realize the number of cars had anything to do with physics.  The damage, handling, and other areas where physics is necessarily has pretty much always been a stronger suit of Forza and remains so.

It collectively adds up. Physics calulcations for 16 seperate cars in comparison to physics calculations for only 8 cars on a given track. Surely, calculating the physics of 16 cars takes more computer power than 8?

To be honest, after playing both, the physics are more or less the same between the two games. I haven't experimented with the faster cars on GT5 yet though but they seem pretty solid. Racing on Suzuka, they both feel pretty similar. The only difference I could find was that one of the corners requires slightly earlier braking in GT5 than in Forza 3 for optimal exit  (but that could also be down to the car).