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MaxwellGT2000 said:
Reasonable said:
MaxwellGT2000 said:
Reasonable said:
MaxwellGT2000 said:
Reasonable said:

So far only Bayonetta seems to have done okay - although arguably Vanquish might have legs.

Overall though I think their output's been a bit questionable in terms of approach:

1 - madworld I think should have been on HD consoles as well.  Silly to confine a game with that style to Wii.  Quality was okay.

2 - Bayonetta should never for a moment been developed specifically for 360 and despite Sega delivering a rushed port that port saw more sales on the obvious platform for the game - PS3

3 - Vanquish quality is good but I think the basic narrative but the basic mix of stylistics didn't resonate and I think that it lacked a real hook compared to say Bayonetta which easily stood out.

 

In short, I think they need to think a lot more about the platform they're releasing on and whether their game really suits it or not from a demographic/style point of view.


What is your definition of okay?  Geez many that's pretty unrealistic standards seeing as though at least 3 of those projects have made them money, especially when you think as Clover they lost money on PS2 peojects lol

Madworld doing about 5 times better than God Hand which is the same type of game.  If you want to debate if it made money, many sources say your average Wii game hits profit around the same amount of your average PS2 game, 250k.

Bayonetta doing over a million copies combined, it was obvious that PS3 version didn't cost them much , and when the average Clover game never came close to that it's doing well for itself, it's about half that of the DMC series but you could talk about how DMC was the the first type of this sort of hack-n-slash, established its name, and had better marketing (seriously Bayonetta had crappy commercials in the states)

Infinite Space, not winning any DS sales awards but a mostly 2D sprite game with some nice 3D on the ships, it was an obvious low budget affair even for DS standards, despite that they made a quality product, and 100k should be enough for them to break even with that project.

As far as Vanquish goes time will tell on that one, it's still the holidays.

I didn't have any expectations.  I'm speaking to hindsight.  A game might make enough money to be profitable, which is great, doesn't mean with hindsight you can't easily spot the mistakes.  Most of the games indicated could very well have sold more than they did (even though some were undoubtably successful) if better choices had been made in certain areas.

They say hindsight is cheap, which it is, but doesn't mean it isn't clear at times.


That makes no sense, you say Bayonetta is the only one to do okay, that games can be a success all day but in hindsight it could have done better... yeah that applies to everything thats not Call of Duty, Mario, and Wii ____ series as far as sales go... to make out that hindsight is the reason these games didn't do well is a cop out.

You know, I can't actually make any sense out of that.  "to make out that hindsight is the reason these games didn't do well is a cop out" - what are you talking about?  I didn't say that - I said hindsight allowed us to see all to well some of the mistakes Platinum made.  Sorry, but if I'm going to respond you're going to have to make more sense!


Uh you said only Bayonetta did alright, then in your second reply you said it was all about how they could have done better in hindsight, and I said that's a cop out.  Can't get much more deliberate than that.  Anything and everything could have been done better in hindsight that's a stupid claim to make, Guitar Hero wouldn't have been milked in hindsight, Tony Hawk wouldn't have had a lame/expensive board in hindsight, Okami on the PS2 could have been delayed for the new consoles and sold a lot more in hindsight.  

The only way you can really look at anything is the here and now... and whats in the here and now is Platinum Games has three games that have made them money, they've improved their sales vs a lot of their last gen Clover products, and they're rated very well.  Not sure what spells success in your book but that's solid to me, sure they could be doing better, but they're not dead in the gutter like so many other developers this generation.


Well, I think you're being totally unrealistic then.

But out of curiosity, given the OP asks what, looking back at their previous games/sales, does one think of their performance, how would you answer without using hindsight?

Would you ignore it's now obvious Platinum were silly to make Bayonetta exclusively for 360 despite the fact a poor port rushed by the publisher sold more than their much more polished 360 version?

Would you ignore they released whay looked/played exactly like an okay PSN/XBLA live title that is short in duration, lutraviolent and essentially a one trick concept as a full price on the Wii?

How would you discuss their performance without hindsight or referring to anything that is now clear with the benefit of history.

I'm curious?

Or should we just say to the OP don't be silly - pointing our errors with the aid of hindsight is a cop out and there's nothing to discuss.



Try to be reasonable... its easier than you think...