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ioi said:

Well, remember these things:

- 30-40k stores worldwide sell games, each has 500 - 1500 games on shelves / in stores - ~30-40m isn't an unreasonable range for software on shelves (if not more - just grabbing a ballpark figure out of the air). Also, over 600 titles that would be only 50-60k per title which again seems about right.

- A lot of games (in EMEAA in particular) aren't tracked. Small ones admittedly, but they add up.

A similar situation holds for Wii and DS software:

Nintendo - 610m Wii and 773m DS software shipped in
VGChartz - 532m Wii and 600m DS software sold so 78m difference for Wii and 170m difference for DS (loads of pre 2006 games missing).

http://www.nintendo.co.jp/ir/pdf/2010/101028e.pdf

http://www.vgchartz.com/worldtotals.php?console=Wii&results=1000

http://www.vgchartz.com/worldtotals.php?console=DS&results=1000

If you examine region-by-region you can see that once you take a set chunk for stock on shelves the main discrepancies lie in the EMEAA region which is where we have a lot of missing data.

Are you sure you're not low-balling the figure here? Microsoft cited 30,000 game stores in the U.S.A. alone which were selling Kinect. If you double that again for the rest of the world then you're over 60,000 game stores and thats still probably low balling it.



Tease.