By using this site, you agree to our Privacy Policy and our Terms of Use. Close

iOS is WAY easier to develop for than Android... The problem with Android is that it is WAY too split up; essentially, if you don't have a Samsung Galaxy S, a Droid, or a Droid Incredible, many developers will not support your phone. In order to support the entire Android Platform, many different versions of the game need to be created which need to take into account interface (some phones support different interface options), hardware, screen resolution, etc... Which could result in different sets of assets required to be created.

Not to mention, Google always breaks a lot every time they upgrade the OS. These are just a few of the reasons why Android does not have nearly the support nor sales that iOS has. It's not a problem that can really be fixed. At the very best, Android will become the successor of JME in the mobile market; but iOS is already on its way to something on another level. The reason why iOS is being considered as a possible contender is because a developer needs to only develop for the lowest supported device, and they have a game that works on everything; although putting a superior version on Retina and iPad hardware will help a product compete on the highest end hardware. Android doesn't have this advantage. Essentially, three years from now a developer needs to make one game, and it is launched on the Apple app store to ~200 million devices that will run it; currently the number is over 120 million.

There was a prediction that the flood of games would bury the possibility for large success on the app store; that iOS would not be a place developers would want to launch their titles as a result. This is constantly disproven. Rage, which launched a few days ago, is only the latest title to disprove that prediction. Last December alone, the iOS app store generated $250 million USD in sales - which is very heavy. So far, it is difficult to see if this is at all going to impact traditional handheld console sales; but as it stands - piracy on the DS appears to be the biggest offender in the gaming industry today.



I describe myself as a little dose of toxic masculinity.